Whilst the extremely short running time of about 2 hours may have restricted the story in the original Portal, we were still treated to hilarious characters, strange mystery's and an intriguing back story, however, due to the sequel being a stand alone release, Valve have stepped up the story to enormous heights. You play as Chell and at the beginning of the tale you are introduced to a blightly little fella called Wheatley. Loving voiced by Stephen Merchant (The Office), Wheatley guides you through the first few chambers (of which veterans will easily sail through) until you reach the destroyed head quarters of evil robot GLaDOS.We learn that after her demise at the end of the original, Aperture science lab has fallen into chaos. Out of control panels and over grown weeds really give a sense of this previous, living world.
The introduction of the new characters such as Wheatley and Cave Johnson assist the story along, but the voice acting is out of this world. Each of Stephen Merchants lines are read with intelligence and wit, resulting in Wheatley becoming the main source of comedy, another aspect which Portal 2 should pride itself on. Portal 2 is the funniest game ever. Its a bold claim but never have I actual laughed out loud so frequently. The humour may be dark and some lines are simply immature ('Just goes to show that people with brain damage are the real heroes') , but the overall tone of the humour is great and allows a more light hearted side of Aperture to come through, especially with Wheatley's friendly west country accent.
But, James I here you ask, what about the puzzles? Well, calm down, I'm about to explain, god! The basic portal gun is your best friend once again (but this time, with an increased bass). For me, the novelty of having the ability to create endless portals never grows old, but the implementation of the portals, buttons and blocks is wonderful. Moreover, as your progress your arsenal increases. We are shown how to use repulsion gels, acceleration gels, faith plates and excursion tunnels. You are taught how to use and combine the new features slowly and steadily, guiding you by the hand for the first few examples and then by the end letting you experiment with them.
This is what Portal does best. The tests may first feel easy and simple but what we don't realise is that it is slowly guiding and teaching us the basics whilst leading us up to the more challenging puzzles that require deep thought. The learning curve and pacing is pitch perfect, much like the original. Towards the end chambers, you will find yourself ripping your hair out and crying as the solutions are never present, but strangely, the puzzles are never too hard and have the knack to revealing the solution a split second before you snap and storm away. Somehow, Valve manage to make you feel like Gordon Freeman every time you complete a test chamber, gleaming away at how intelligent you feel. If you want a game to cheer you up and make you think you could challnge Einstein in an IQ-off in unexpected ways, Portal 2 is that game.
Portal 2 is a beautiful game. Much like my argument with Vanquish, I would much rather pay a full price for a 5 hour game that offers the pinnacle of gameplay and new ideas than buying into a 40 hour campaign that is dull and distilled. Whilst the loading times are poor for a current gen game, once the game has loaded up, the wait will be worth it, and although there is a lack of a new engine, the Source engine still provides Portal 2 with the style and graphical power it needs. Somehow Valve have created yet another masterpiece. Leave the Portal franchise here please, on this beautiful final note.
Funny, clever, intelligent and feel good, Portal 2 is a true masterpiece. Better than Half Life? I'll let you decide.
10/10
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