I don't want to cause a fuss here, but 'real' gaming appeared around 1995 (by 'real' gaming I mean the emergence of games that can be linked to the everyday releases of 2011). The stars were Lara Croft, Solid Snake, Rayman etc. All of these were, and in some cases still are, mascots of the platforming era. Back then games were much simpler, there was no fancy online components, there was no stupid motion control, the only thing that the game had was its gameplay, and luckily, it was usually great! But, as time went on games developed and evolved into these new orbs of enjoyment. New features were added; 'full destructibility', '10 million graphics' and 'its better than Call of Duty!' are all slogans that will appear on modern games, tempting in the naive with one dimensional 'innovations'. Anyway, lets stop rambling and get to the point.
After E3 it is becoming ever clearer that the games industry is looking back and using it as a guideline, a concept that is resulting in quality over quantity. Take the newly announced Rayman Origins. Beneath the Bioshock's and Uncharted's, Rayman Origins looked incredible at E3. The beautiful art style and nostalgic gameplay conjured up memories from the 1990's era. Ubisoft seem to have gone back in time, stripping the game down to its basics. Likewise, the recently released Mortal Kombat game makes do with a much smoother, simpler and stream-lined approach.
