7) Borderlands
Cheeky! |
If ever a game crossed 5 genres, it was Borderlands. Its an RPGFPSMMO, yeah, pretty mental. However, the thing that Gearbox really established was the beautiful art style that set Borderlands apart from other open world-y games. The vivid black lines, exaggerated characteristics and dull but lively colours, Borderlands is one of those rare games that looks better when witnessed running than in a screenshot. Whilst the game wasn't incredible and suffered from a few niggles, Borderland's unique style has already influenced many future games whether it be Brink or highly anticipated Rage.
It is hard to pick one single Mario game that has the best art style. All games featuring the cheery little plumber feature a certain aesthetic, Galaxy is bright, Super Brothers is simple, but to me, the greatest Mario style has to be Paper Mario. Released in 2007, this adorable little franchise once again had innovative platforming that was perfectly paced and the amazing simplicity of Mario games, but lucky for us a new, a unique and stunning art style was lovingly included. The closest thing we have to a Mario comic, Paper Mario jumped out of our screen with its bold colours and detailed layers. However, the art style was also a large part to the actual game as it enabled the player to change perspectives to help complete tricky trips, resulting in an aesthetic, but practical implementation of the art style.
5) Shadow of the Colossus
Its so deep and meaningful! |
4) Legend of Zelda: Wind Waker
It may not be the most loved Zelda game and maybe Link has received a better reception, but compared to Ocarina or Twilight Princess, Wind Waker had something that the latter sorely lacked, a truly distinctive style. Similar to Paper Mario, Wind Waker utilises the bold black lines, but replaces the smooth cuddly edges with more jaggy, harsher corners. This gives the game a more grown up, childish feeling, if that makes any sense at all. The simplicity was welcoming and although it becoming incredibly tedious, travelling across the stunning sea is a wonderful experience and a beautiful moment. The vivid contrasts between the colours makes the screen pop out, but somehow, not intrusive. It is a subtle 'pop', somehow giving the whole experience another layer under the initial picture. It succeeds in being memorable and it was a risk, but c'mon, its Zelda goddamit, you're going to love it whatever!
3) Bioshock
With our faces sufficiently melted from Bioshock: Infinite's E3 showing, it is quite mind blowing how the Bioshock series has developed. Released as the current gen consoles hit their stride, the original Bioshock shook us all. Never since Half Life 2 had we witnessed story telling so impeccably done in a FPS. One of the reasons why the Bioshock series will forever be cherished though is its incredible style and atmosphere. The first nudge of the left stick as you step out into Andrew Ryan's strange dystopia is an unforgettable experience. It is eerie, but welcoming, it is scary, but intriguing, it is mysterious, but lively. The underwater city of Rapture holds many emotions, all of which are shown through the muted colours. Greens and blues are prevalent, but the sudden shocks of colours give us glimpse of what Rapture may have been in its heyday. Dark and gorgeous, the Bioshock series is a forefront father of atmosphere through graphics, a trait which seems to be continued with the latest Infinite, another world of intrigue and mystery that us gamers can not wait to dive into (or fly).
2) Okami
Okami, sadly, joins the lists of games like Beyond Good and Evil and my beloved Enslaved: Odyssey to the West. These games are all amazing games that took away the guns and grenades, instead opting for a new, unique experience that was a risk. Sadly, in terms of sales, the risk did not pay off, will games failing to sell. Okami is a sad tale. One screenshot of this game fills your heart with joy. Following in the crazy Japanese footsteps of random 'stuff', Okami introduced the technique of painting the surroundings with, well, paint from a wolf's mouth. Pretty Japanese I know! The art style is reminiscent of ancient Chinese art, conjuring the flat, muted colours that somehow bring a simple painting to life, filling it with more noise than possible. I cant really explain why Okami is so good, just look at it. It is incredible. Every single frame is created with such love and care that it makes the game seem like an epicentre of emotions, revelling in colour and exploding out across your screen, urging you to share the experience with everyone. Sadly though, Okami may never return, instead, another dull military shooter or stupid motion based game will fill the void, a void that will always be to large to fill
1) Madworld
AAAAHHHHHHHH!!!!!!!!!!!!! |
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